brainstorm

安装量: 382
排名: #5722

安装

npx skills add https://github.com/hyperb1iss/hyperskills --skill brainstorm

Collaborative Brainstorming Structured ideation using the Double Diamond model, grounded in persistent memory. Mined from 100+ real brainstorming sessions across production projects. Core insight: AI excels at divergent phases (volume, cross-domain connections). Humans excel at convergent phases (judgment, selection). This skill separates the two and uses Sibyl as institutional memory to prevent re-exploring solved problems. The Process digraph brainstorm { rankdir = TB ; node [ shape = box ] ; "1. GROUND" [ style = filled , fillcolor = "#e8e8ff" ] ; "2. DIVERGE: Problem" [ style = filled , fillcolor = "#ffe8e8" ] ; "3. CONVERGE: Define" [ style = filled , fillcolor = "#e8ffe8" ] ; "4. DIVERGE: Solutions" [ style = filled , fillcolor = "#ffe8e8" ] ; "5. CONVERGE: Decide" [ style = filled , fillcolor = "#e8ffe8" ] ; "EXIT → Any skill" [ style = filled , fillcolor = "#fff8e0" ] ; "1. GROUND" -> "2. DIVERGE: Problem" ; "2. DIVERGE: Problem" -> "3. CONVERGE: Define" ; "3. CONVERGE: Define" -> "4. DIVERGE: Solutions" ; "4. DIVERGE: Solutions" -> "5. CONVERGE: Decide" ; "5. CONVERGE: Decide" -> "EXIT → Any skill" ; } Phase 1: GROUND (Memory-First) Before generating a single idea, search what we already know. Actions Search Sibyl for related patterns, past decisions, known constraints: sibyl search "" — find prior art sibyl search "" — find relevant patterns Check for existing tasks/epics on this topic Surface constraints — what's already decided? What's non-negotiable? Tech stack locked? Budget constraints? Timeline? Existing patterns we must follow? Present prior art — show the user what Sibyl knows before ideating: "Sibyl has 3 relevant entries: [pattern X from project Y], [decision Z from last month], [gotcha W]. Want to factor these in?" Gate If Sibyl has a directly applicable pattern or decision, present it first . Don't re-brainstorm solved problems. Phase 2: DIVERGE — Explore the Problem Space Goal: Generate breadth. Understand what we're actually solving. Actions Ask ONE question at a time to understand intent: What's the friction/pain point? Who benefits? How do they use it today? What does success look like? Reframe the problem from multiple angles: User perspective: "As a [user], I need..." System perspective: "The system currently..." Constraint perspective: "We're bounded by..." If the problem space is large , spawn parallel Explore agents: Agent 1: Research how similar projects solve this Agent 2: Map the existing codebase surface area Agent 3: Search for SOTA approaches (WebSearch) Anti-patterns Don't jump to solutions. This phase is about the PROBLEM. Don't ask 5 questions at once. One at a time, build understanding. Don't dismiss vague input — "make it faster" is valid; help sharpen it. Phase 3: CONVERGE — Define the Core Problem Goal: Narrow from exploration to a crisp problem statement. Actions Synthesize what was explored into a 1-2 sentence problem statement Confirm with the user: "Is this what we're solving?" Identify scope boundaries — what's IN, what's OUT Output Problem: [crisp statement] In scope: [what we'll address] Out of scope: [what we won't] Key constraint: [the most important limiting factor] Phase 4: DIVERGE — Explore Solutions Goal: Generate multiple viable approaches. Quality through quantity. Actions Present 2-3 approaches with explicit tradeoffs: Approach Pros Cons Complexity Risk A: [name] ... ... Low/Med/High ... B: [name] ... ... Low/Med/High ... C: [name] ... ... Low/Med/High ... Include at least one unconventional option — break fixation on the obvious path Ground in existing patterns: "This follows the pattern we used in [project X]" "This diverges from our convention because [reason]" For each approach, name the verification method: How would we know it works? (Test? Benchmark? Visual check?) Exploration vs Exploitation Balance like MCTS — don't fixate on the first decent idea: If all approaches look similar → push for a wild card option If approaches are wildly different → good, that's healthy divergence If the user gravitates early → present the contrarian case before converging Anti-patterns Don't present 7 options. 2-3 is the sweet spot. Don't present options without tradeoffs. Every option has a cost. Don't present options that violate known constraints from Phase 1. Don't default to the most complex solution. Start simple, add complexity only if justified. Phase 5: CONVERGE — Decide and Record Goal: Lock in the approach. Record the decision. Exit to action. Actions Let the user choose. Present your recommendation but don't bulldoze. Record the decision in Sibyl: sibyl add "Brainstorm: [topic]" "Chose [approach] because [reason]. Rejected [other approaches] due to [tradeoffs]. Key constraint: [X]." Define next action — the brainstorm exits to whatever makes sense: Next Step When /hyperskills:plan Complex feature needing decomposition /hyperskills:research Need deeper investigation first /hyperskills:orchestrate Ready to dispatch agents Direct implementation Simple enough to just build Write a spec Needs formal documentation Output Decision: [what we're doing] Approach: [which option, brief description] Why: [1-2 sentences on the reasoning] Next: [the immediate next action] Quick Mode For small decisions that don't need the full diamond: Search Sibyl (always) Present 2 options with tradeoffs (skip problem exploration) Decide and record Use quick mode when: The problem is already well-understood and the user just needs help choosing between known options. Multi-Agent Brainstorming For complex architectural decisions, deploy a Council pattern: Agent 1 (Advocate): Makes the strongest case FOR approach A Agent 2 (Advocate): Makes the strongest case FOR approach B Agent 3 (Critic): Finds flaws in BOTH approaches Synthesize their outputs, then present the unified analysis to the user. When to use: Architecture decisions affecting 3+ systems, technology selection, major refactors. Don't use for simple feature design. What This Skill is NOT Not a gate. You don't need permission to skip phases. If the user says "just build it," build it. Not a waterfall. Phases can revisit. New information in Phase 4 can send you back to Phase 2. Not a document generator. The output is a decision, not a design doc (unless the user wants one). Not required for everything. Bug fixes, typo corrections, and clear-spec features don't need brainstorming. YAGNI Check Before concluding, ask: "Is there anything in this plan we don't actually need yet?" Strip it. Build the minimum that validates the approach.

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